Materials and Emitters
RealFlow | Cinema 4D offers two emitters with material support to control particle emission:
- Only pure white pixel will be able contribute, grey shades are not considered!
- Animated shaders or bitmaps are not supported at the moment.
Image
The "Image" emitter consists of a scaleable plane acting as the emission area. The actual particle creation is controlled through a material, but be aware that only pure white pixel will be able contribute, grey shades are not considered!
- Create a material or open an existing one.
- Add a shader or an image to an arbitrary channel ("Color", "Diffusion", etc.).
- Drag the shader/image to the emitter's "Texture" field. For updates on the shader/bitmap, reattach the material.
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Object
If you want to use images for emitting particles from objects choose the "Object" emitter. Parametric objects have to be made editable, because this emitter requires proper UVW coordinates.
- Create a material or open an existing one.
- Add a shader or an image to an arbitrary channel ("Color", "Diffusion", etc.).
- Drag the shader/image to the emitter's "Texture" field. For updates on the shader/bitmap, reattach the material.
- Texture-based emission only works with "Emission Type" set to "Faces".