Splash - Splash Dynamics

Here you can adjust the particles' lifespan.

 

 

Surface offset

With 0.0, particles are created directly at the fluid's surface, but you can also define an offset between the core fluid and the splashes. This distance is measured in metres.

Splash min lifetime

If you want to destroy the particles after a certain time then you can define a lifespan with “Splash min | max lifetime”. The actual lifetime will be somewhere between both values, and this value defines the lower limit, given in seconds:

  • This parameter is of particular importance if you want to create foam or mist from splashes, because it controls the particles' radius values.
  • In order to make use of the → "Foam" emitter's and → "Mist" node's "Particle radius" parameters you have to decrease the splash particles' lifetime.
Splash max lifetime

If you want to destroy the particles after a certain time then you can define a lifespan with “Splash min | max lifetime”. The actual lifetime will be somewhere between both values, and this value defines the upper limit, given in seconds:

  • This parameter is of particular importance if you want to create foam or mist from splashes, because it controls the particles' radius values.
  • In order to make use of the → "Foam" emitter's and → "Mist" node's "Particle radius" parameters you have to decrease the splash particles' lifetime.
Foam strength

Splash particles have the ability to contribute to → foam textures. With higher settings you will achieve a stronger, better visible effect.