Release Notes 1.0.1.0034
Release date: July 12, 2018
Please take a close look at RealFlow | Maya's list of limitations and known bugs. It is a valuable resource when you encounter problems, crashes, or difficulties:
System requirements
- Autodesk Maya® 2017 or Autodesk Maya® 2018 (64 bit only)
- Windows 7 (or higher) or macOS 10.10 (or higher) operating system
- Red Hat® Enterprise Linux 6.5 or CentOS 6.5 and 7.2 Linux operating system. (Same requirements as Autodesk Maya)
- CPU 64-bit Intel® or AMD® multi-core processor
- 8 GB RAM
- 100 MB disk space for installation
- Network adapter and internet access for license activation.
- RealFlow | Maya supports GPU-based simulations and multi-core/multi-processor systems.
Note:
Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB storage device.
Fixed bugs
Colliders
- RFMAYA-449 - Collider node may lead to memory leaks when removed.
- RFMAYA-464 - Volume of objects in Solid Outside mode is not properly computed sometimes.
- RFMAYA-468 - Collider interaction textures are not properly applied when the object is transformed by translation or rotation.
Daemons
- RFMAYA-470 - Magic daemon crashes if selected object does not contain any vertices/faces.
Emitters
- RFMAYA-448 - Fill Emitter usage may lead to memory leaks.
- RFMAYA-466 - Maya crashes when resetting the simulation if an emitter has no fluid linked.
General
- RFMAYA-452 - Cache loading does not work when Maya evaluation mode is set to DG instead of Serial or Parallel.
- RFMAYA-467 - A resolution of 512 pixels is used for texture sampling instead of the RealFlow preferences value.
- RFMAYA-471 - Scenes with nodes with references to objects like Fill emitter or Magic daemon sometimes fail to initialize the object when imported as references or loaded as Maya ASCII.
- RFMAYA-476 - Some node links like mesher fluids or fluid-fluid interaction may not be working after loading a scene depending on the order.
Maya UI
- RFMAYA-371 - Crown daemon manipulator doesn't work properly.
- RFMAYA-451 - Crown shape is not is not recreated on scene opening.
- RFMAYA-473 - Some RealFlow nodes are not highlighted when selected.
Meshes
- RFMAYA-439 - Sometimes the amount of UV sets generated for the mesher emitter weights is bigger than the actual count.
- RFMAYA-472 - Meshing a big amount of particles leaks memory.
Parameters
- RFMAYA-460 - "Stiffness" parameter does not have any effect for Rigids.
Visualization
- RFMAYA-266 - Meshes can't be selected in viewport if they are in the same position as the fluid.
WetMaps
- RFMAYA-469 - Maya crashes if WetMap resolution is 0 or 1.
Limitations
Daemons
- RFMAYA-463 - Setting keys on crown shape parameters crashes Maya on simulation reset.
Maya UI
- RFMAYA-310 - Legacy viewport is not supported.
- RFMAYA-419 - Transformation tools may lead to unexpected results when used in a mode different than Object on RealFlow nodes.
- RFMAYA-461 - Undo of Manipulator controllers does not work.
Fluids
- RFMAYA-328 - Fluids lack "Compute Vorticity" option yet.
Meshes
- RFMAYA-145 - Motion blur only works for cached meshes yet.
Known bugs
Emitters
- RFMAYA-391 - Simulating frame by frame always creates new particles, no matter what is the resolution of the fluid.
- RFMAYA-431 - Maya crashes when using a subdiv animated by vertex for the Object Emitter.
Maya UI
- RFMAYA-440 - Undoing the deletion of a RealFlow node may not recover the previously existing links.
Meshes
- RFMAYA-144 - Motion blur for cached meshes looks distorted when the samples are taken from frames with different number of vertices.
- RFMAYA-313 - Maya 2017 crashes sometimes the first time a Mesher node loads a mesh with more than ~25k triangles.
nParticles
- RFMAYA-137 - Maya crashes sometimes in Cache Mode with nParticles.
- RFMAYA-324 - Particles synchronization between Fluid and nParticles is not working properly.
Simulation
- RFMAYA-420 - Maya crashes sometimes when a Rigid simulation stops if GPU is enabled. Caching the simulation works.