Object Emitter Poly Selection

 

Fluid particles will be emitted from a baked cloth simulation. The cloth contains a rectangular polygon selection (see tag). Although the tag is not really required, it has been added to indicate that there is an active selection. Particles will only be emitted from the selection. Furthermore it is also not necessary to bake the cloth simulation, but this step will speed up the fluid simulation.

  • Scene file works with Cinema 4D R15 - R18.
  • PDF Fact sheet with all relevant settings included.

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