The speed improvement is only noticeable in large simulations. A very good benchmark is the following scene Demo scenes > Hybrido > Hybrido Uboat.
With this project we got a speed bump of exactly 2x on our reference system (Intel Core i7-2600K @ 3.40 GHz):
No. They are completely different technologies.
This is the place where the so-called core-fluid simulation takes place – the main body of water. In further steps the Hybrido secondary fluids (e.g. splash, foam, mist) are generated.
The domains holds the simulation's particles, while the emitter specifies the point of particle creation.
No.
Yes.
Yes.
Complete workflow descriptions for every Hybrido simulation node can be found in the manual's → "Learn" section.
The "Splash" emitter is bounded by default and in many cases you have to resize the emitter's bounding box to enclose the entire Hybrido core fluid.
You should also make sure that the "Splash" emitter is connected to the Hybrido domain in the → "Relationship Editor".
For a workflow description read the → "Splashes" chapter.
You should make sure that the "Splash" emitter is connected to the Hybrido domain in the → "Relationship Editor".
Please also check that the foam emitter's bounding box encloses the Hybrido core fluid.
For a workflow description read the → "Foam" chapter.
Yes, but within very narrow limits. For more information read the → "GPU" chapter.