When an object, instance, group or a set of objects are selected in the Scene Tree, the Attributes Panel shows the list of parameters that can be changed for that selection. The panel is divided into several sections which can be expanded/ collapsed by clicking on the section title.

Coordinates

To transform an object in all three axis at the same time, enter your desired value in one of the numeric inputs and press Shift + Enter to change all axis to that value.

The Coordinates section on the Object Attributes panel

Appearance


The Appearance section on the Object Parameters panel


Object Opacity: A phantasmagorical vanishing portrait and an AGS glass obtained by reducing the object Opacity value



UV Sets

Create a new UV set for the selected object, rename it or remove it. It is also possible to edit the parameters of the currently selected UV set.
To edit a UV set, you should set it to something other than Locked mode. You can select several UV sets at the same time and edit their properties. You can also select several objects at once and all the UV sets of all the selected objects will be listed here.

Right-clicking in this panel provides the following options:

The UV Sets section on the Object Parameters panel


Triangle Groups

This section displays all triangle groups belonging to the selected object. Note that only one object has to be selected for the list to display the triangle groups.
To view the triangles associated with a triangle group in the viewport, make sure you are in Triangle Selection mode and select a triangle group. The triangles will be highlighted in the viewport.

You can drag and drop a material from the material list onto a triangle group to assign that material to just that triangle group. It is also possible to select a triangle group in the list, and drag and drop a material directly in the viewport. To remove a triangle group, select it and press the Delete key on your keyboard.
Additionally, if you right-click on a triangle group a menu will pop up:

Right-clicking on this panel allows you to merge, recalculate, rename and remove the current triangle group.

The Triangle Groups section on the Object Attributes panel

Modifiers 

Maxwell Render allows you to apply a Modifier extension to alter the geometry of the selected object itself in render time. For an in-depth description of the Geometry modifiers extensions, see the Extensions chapter.


The Triangle Groups section on the Object Attributes panel


The Modifiers panel allows you to add the modifiers to be applied to the selected object, as many as you want, that will be applied in descending order (the one at the top is the first to be applied to the geometry). 

Selecting an applied modifier displays its parameters panel below. 

The currently available object modifiers are: