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This daemon transfers the position of particles to the selected object(s) vertices and deforms it. The best results can be achieved with moderate, non-interpenetrating deformations or in conjunction with Dyverso's "Rigid" particles.

 

RealFlow Scene

In RealFlow | Cinema 4D it is possible to use multiple "Scene" trees in the same project. To link a daemon to a different scene tree drag the appropriate "Scene" node to this field.

Linked Fluids

All fluid containers inside the drag-and-drop field will be affected by the daemon. The first fluid container in the scene is linked automatically, others have to be attached manually.

Control Particles

Select a Dyverso domain or standard particle fluid emitter to deform the node(s) from "Skin Objects". The domain can be in → "Cache" mode as well.

Check the manual's "Learn" section for an → example with RealFlow's "Particle Skinner" daemon.

Search Distance

Only particles within this distance from the object's surface (inside and outside) will be taken into account for the deformation. The value is given in metres.

Max Control Particles

Here you specify how many particles around an object's vertex are being used to calculate the actual deformation. The default value gives satisfying result in many cases, but if you need higher precision increase this value.

Outside Control Particles

By default, the daemon will only look inside the "Skin Objects" for a vertex's neighbor particles. When active, particles outside the object will be considered as well.

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