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Version 2.7.22 - July 16th, 2013

Fixes

  • crashes when the shared parameters file did not exist or could not be created

Version 2.7.20 - July 08th, 2013

Fixes

  • hang when the project contained multiple objects that have only numeric characters in their name
  • crash when translating materials with procedural textures assigned

Version 2.7.19 - June 25th, 2013

Changes

  • added support for Revit 2014
  • textures assigned to native Revit materials are recognized in 2014, including the placement options such as tiling, rotation etc.
  • added object render flags (hide to camera, hide to GI etc.)
  • when the currently selected view is unavailable, the plug-in renders the first camera view it finds
  • added support for exporting and overriding materials found in linked files

Fixes

  • the sun direction didn't match between Maxwell and mental ray in some cases
  • possible corruption of the scene information when changing Maxwell render settings
  • crash when trying to render several different documents successively
  • crash when editing Maxwell settings or objects after the document from which they originated was closed
  • the export could fail if certain paths had Unicode characters in them
  • crash when reading back emitter temperature from multilight when the target light didn't have a temperature parameter

Version 2.7.16 - April 25th, 2013

Changes

  • added an about dialog to make it easier to determine the version of the plug-in
  • only the width or height of the output image can be specified directly; the other one is computed automatically to match the aspect of the view
  • point light sources are no longer hidden from camera
  • faster export in scenes with many lights

Fixes

  • wrong position for the emitter meshes generated by the plug-in
  • incorrect export of split faces
  • scenes with grass created by an older version of the plug-in would crash in newer versions
  • an MXI file was still written even if the MXI output checkbox was turned off
  • incorrect export for some objects with multiple materials
  • emitter material generated for exported lights was black when encased in glass
  • incorrect placement for some light sources
  • the plastic, wood and wallpaint materials were exported incorrectly
  • wrong camera framing for rendered views
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