v3.0.0.5
Requires Maxwell Render 3 (3.0.0.0) (or greater) and Bonzai3d 3.2.2 (or greater).
v 3.0.0.5
Changes
- Pulldown in Render Options, Image tab allows for isolating diffuse or reflections components in rendering
Fixes
- Proxy display of metric MXS references now correct
- Fire now updates immediately when adjustments made to lights, scatter, and several other contexts.
- Eliminated potential crash with Scatter when no object specified
- Manual Filepaths" option now works correctly
- Documentation links to correct page
v 3.0.0.4
Changes
- Fire
- Faster Fire interaction; full revoxelization is now unnecessary in majority of cases.
- Views
- Axonometric and Orthographic view types supported
- Additional Camera Types: Pinhole, Fisheye, Spherical, and Cylindrical
- Maxwell Scatter Object Modifier
- Randomly distributes MXS scene references upon any Bonzai3d object (e.g., plants on an undulating ground plane)
- Complex scenes may be built with no penalty on your Bonzai3d memory or file size.
- Load/Save scatter definitions for reuse
- Maxwell Reference Object Type
- Tool to place MXS scene references
- Multiple options for random scaling and rotation, dynamic placement along surface normal, etc.
- Massive MXSs take up very little memory / disk space in your Bonzai3d project
- Bounding box or proxy points display
- Maxwell Sea Object Type
- Generate bodies of water within Bonzai3d
- Sea placement tool
Maxwell Volumetric Object Type
- Render haze, fog, and underwater suspended particulate effects
- Volumetric placement tool
- Layer Channels
- Allow making custom alpha channels from any number of Bonzai3d Layers for fast and easy adjustment and compositing
- Option to merge alpha layers
Lights
- New image "Projector" light type, with parameters of field angle, spin, etc.
- Materials
- New "Wireframe" Material
- New "Matte" Material
- Translate 'Shaded' with map alpha channel now supports negative roughness values. (Texture map is inverted if parameter is less than 0.)
- 'Is Emitter' setting is no longer necessary for referenced emitter materials
- Object Attributes
- Backface culling (single-sided surface display)
- Backface Material (specify material for the back side of objects)
- Object Transparency control
- Environment
- New Sun Radius Factor allows for softer sun shadows.
- Sun Color by RGB option.
- Render Text Overlay
- Custom text + more than a dozen options to display filename, view, SL achieved, etc.
- Scale Model
- Render scene as a scaled architectural model for enhanced depth-of-field effects
- Options for common architectural scale factors following the metric 1-2-5 rule, and fractional inches-to-foot for imperial projects
v 2.7.2.2
Changes (from v 2.5.3.1)
- Interactive Preview
- Added Maxwell Fire support for real-time previewing views, lights, materials and objects.
- Possible to store image ‘snapshots’ of the preview as it is rendering.
- Preview window options: fixed sized 1:1 ratio, and fixed sized 2:1 ratio
- Extensions
- Added Maxwell Grass support.
- Materials
- New system for updating 'Shaded' Renderer texture maps to match MXMs.
- Added texture map adjustments (saturation, contrast, interpolation, etc.) for auto-translated Bonzai3d materials.
- Autotranslated materials can now map the alpha channel of the color map to MXM roughness or bump.
- Autotranslated materials can now be exported as MXMs for further editing
- Material ID color for auto-translated materials can now be explicitly set.
- Resource Manager now heals referenced MXM paths as soon as material is selected in Material Parameters palette.
- Resource Manager can now automatically search for missing bitmaps referenced by autotranslated materials, instead of relying on project-embedded bitmap export
- Scene Material Overide option.
- New Autotranslate Material Hints:
- Emitter
- Realistic Match
- Anodized Aluminum
- Industrial Coating (automotive paint; powder coat)
- Rubber
- Simple Subsurface Scattering
- Ability to set all preview render thumbnails to the MXED embedded thumbnail. Useful when opening formZ 6 files (which do not store thumbnails) for the first time.
- Maxwell materials can now be previewed in the Materials Parameters palette using Fire. Option remains to use the MXM preview embedded by MXED, if preferred.
- Image
- Normals and Position channel support
- File handling
- Dramatically faster export from Bonzai3d to Maxwell Scene.
- Added Resource Manager which automatically detects and filepath-corrects any missing dependencies (IES, MXMs, HDRs, images, etc.). Makes moving projects between workstations and using resource servers easy.
- New Workstation Transfer and Package for Renderfarm commands replace the legacy pack-and-go functionality.
- Interface
- Improved Render Options dialog/palette organized into five new tabs.
- Growl support (OSX only).
- Added console Log to diagnose problems and evaluate scene performance.
- New Forum command takes you to the user support forum, and provides vital system information for including with your post.
- New Maxwell Documentation and Plugin Documentation commands take you directly to the online documentation.
- Lights
- 2-color gradient Sky Dome now supported.
- Cameras
- New Focus Camera command focuses the camera on the plane of selected entities, without changing the view cropping.
- General
- Separate Maxwell Attributes plugin eliminated; functionality now included in the main Maxwell plugin.