The Subdivision modifier implements Pixar's subdivision modes to subdivide low-poly objects into smooth surfaces.
The Subdivision modifier panel in Studio
Level
Indicates the number of iterative subdivision of the object.
Type
Allows you to choose between Loop and Catmull-Clark subdivision algorithms.
UV Interpolation
Allows you to choose the interpolation of the UV coordinates for the new geometry, choosing from:
- None: doesn't perform UV interpolation
- Edges: interpolates the UV coordinates from the UV coordinates of the nearest edges
- Edges and Corners: interpolates the UV coordinates taking the UV coordinates of both the nearest edges and corners
- Sharp:
Edge Crease
When set to 0, the polygon is divided evenly at the middle of its length. A higher value approximates the new edge to the original edge, concentrating the subdivision near the edge. This setting is useful to preserve the original shape.