Plasticity means that the joints' state is not reversible and the connected bodies take up a final position. The result is a very realistic behaviour in situations where you want to create cracking effects, for example a bullet that goes through a pane of glass.
Plasticity
With “Plasticity” you can make fragments stick together as if they were connected with a kind of underlying "tissue" or "grid", while other parts can still leave the assembly.
- This feature is only available if “Force max mode” is not set to “Unlimited”.
- It is not possible to use plasticity effects with “Limit processed joints”.
@ Plasticity distance
When the distance between two joints exceeds this value the connection between joints becomes irreversible – it behaves like an overstretched rubber band. This value is given in metres.
@ Plasticity distance random
The actual value will be between 0 and the given positive value. This value is given in metres and the total distance is calculated this way: Total distance = @ Plasticity distance + @ Plasticity distance random
@ Plasticity acquired
The parameter's range goes from 0.0 to 1.0. A setting of 0.5 will keep approximately 50% of a joint's deformation as permanent. The other half is able to relax and turn back to its initial state.