The the Maxwell plug-in creates a shelf for quick access to certain plug-in features:
The buttons are:
- FIRE: opens a floating FIRE viewport.
- Create Embedded Material: creates a Maxwell layered material and assigns it to the current selection.
- Create Referenced Material: creates a Maxwell referenced material and assigns it to the current selection.
- Create an Assistant Material: creates a Maxwell Assistant material and assigns it to the current selection.
- Create Maxwell Instance: creates a Maxwell instancer node using the selected polygon mesh.
- Create Realflow RenderKit Mesher: prompts you to select a Realflow BIN particle file which will be used to create a RenderKit mesher node.
- Create Realflow RenderKit Particles: prompts you to select a Realflow BIN particle file to be rendered using the particle procedural.
- Create Maxwell Sea: creates a Maxwell Sea node.
- Create Maxwell Boolean: creates a node that exports as a render boolean.
- Create Maxwell Volumetric: creates a node used to preview and render Maxwell Volumetrics.
- Create Maxwell Volumetric Modifier: creates a node that marks currently selected particles or nParticles to be rendered as Volumetric objects.
- Create a BIN Mesh Loader: prompts you to select a Realflow BIN mesh file which will be loaded at render time.
- Create MXS Reference: reference a Maxwell MXS scene file into the scene.
- Create Maxwell Subdivision Modifier: creates a node that assigns a render time subdivision modifier to the current selection.
- Create Maxwell Scatter Modifier: creates a Maxwell Scatter node and assigns it to the current selection.
- Assign Custom Alpha Channels: opens a window that lets you assign custom alpha channels to the current selection.
- Create Maxwell Grass: creates a Maxwell grass object on each of the selected meshes.
- Export Geometry to MXS: exports the selected items to a MXS file which can then be referenced inside a scene. This is different from using the File -> Export menu, as it doesn't export render options, environment settings, cameras etc. It only exports the selected geometry and its materials.
- Pack'N'Go: exports the scene and copies all its dependencies (textures, IES files, IOR files etc.) to a specified directory.
- Render sequence in Maxwell: a quick way to render in Maxwell. It exports all the mxs files of the animation, launches Maxwell Render and sets it up so it renders one frame after the other.
- Send Job To Network: exports the scene and opens the Maxwell network job wizard to prepare it for network rendering.
- Focus To Selection: sets the focus plane of the currently selected camera to include the pivot point of the selected object. See this section for details.
- Release License: it releases the license so it can be used by another user in your network (useful with floating licenses); the plugin will request a license the next time you try to render or export to mxs.
- Open online documentation: opens the online plug-in documentation in a web browser.
- Maxwell Light panel: opens Maxwell Light panel so you can modify the different lights from one place.
- Show version information: displays an "about" dialog containing version information and copyright statements. The dialog also allows you to open the plug-in settings and check for updates.
The shelf is updated automatically when a plug-in upgrade modifies the buttons, you don't need to manually reload it when you install a newer plug-in.