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Version 2.7.22 - July 16th, 2013
Fixes
- crashes when the shared parameters file did not exist or could not be created
Version 2.7.20 - July 08th, 2013
Fixes
- hang when the project contained multiple objects that have only numeric characters in their name
- crash when translating materials with procedural textures assigned
Version 2.7.19 - June 25th, 2013
Changes
- added support for Revit 2014
- textures assigned to native Revit materials are recognized in 2014, including the placement options such as tiling, rotation etc.
- added object render flags (hide to camera, hide to GI etc.)
- when the currently selected view is unavailable, the plug-in renders the first camera view it finds
- added support for exporting and overriding materials found in linked files
Fixes
- the sun direction didn't match between Maxwell and mental ray in some cases
- possible corruption of the scene information when changing Maxwell render settings
- crash when trying to render several different documents successively
- crash when editing Maxwell settings or objects after the document from which they originated was closed
- the export could fail if certain paths had Unicode characters in them
- crash when reading back emitter temperature from multilight when the target light didn't have a temperature parameter
Version 2.7.16 - April 25th, 2013
Changes
- added an about dialog to make it easier to determine the version of the plug-in
- only the width or height of the output image can be specified directly; the other one is computed automatically to match the aspect of the view
- point light sources are no longer hidden from camera
- faster export in scenes with many lights
Fixes
- wrong position for the emitter meshes generated by the plug-in
- incorrect export of split faces
- scenes with grass created by an older version of the plug-in would crash in newer versions
- an MXI file was still written even if the MXI output checkbox was turned off
- incorrect export for some objects with multiple materials
- emitter material generated for exported lights was black when encased in glass
- incorrect placement for some light sources
- the plastic, wood and wallpaint materials were exported incorrectly
- wrong camera framing for rendered views