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Objects with static deformers can be exported with a few clicks:

  • Mesh > Conversion > Current State to Object

  • Export the object as described under “SE - Quick Start”.

 

A different workflow is required when the deformer node's parameters are animated:

  • Make the parent object editable and keep it selected.

  • Go to Character > Manager > Cappucino.

  • In the “Cappucino” window, perform the following settings.

 

 

  • Drag the timeline slider to frame 0.

  • Click on an empty area of the viewport and keep the left mouse button pressed – the animation starts automatically.

  • When the last frame has been reached release the mouse.

  • Remove the deformer node from the object. The deformation should now be applied to the object on a vertex-level and work without the deformer.

  • Open the “RealFlow SD Exporter”, and export the object with the “vertex” option.

 

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