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Each camera node defined in the scene and marked as rendered will be translated for to Maxwell Render by the plug-in, same way as the other renderers (like Mantra) work. Basic camera parameters such as shutter speed, f-stop or position, rotation, uv coordinates are read from the Houdini camera node itself (see the Maxwell Camera (OBJ) chapter). In addition Maxwell has some specific parameters which are not available on Houdini’s default camera node. These can be defined with the Maxwell Camera Params node on the OBJ level which expects the camera node as the input.
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Object
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Each geometry node defined in the scene and marked as rendered will be translated for to Maxwell Render by the plug-in, same way as the other renderers (like Mantra) work. Basic geometry parameters such as position, rotation, uv coordinates are read from the node, but Maxwell objects has some specific parameters which are not available on Houdini’s default geometry node. These can be defined with the Maxwell Object Params node on the OBJ level which expects the geometry node as the input.
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