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  • Particle meshes provide a "Particle Channels" tab and appropriate "Export" options; Hybrido meshes lack the first tab.
  • "Texture" is required by some 3D applications to generate correct UV maps.
  • "Neighbors" lets you make use of a particle mesh's "Core and Splash" filter option.
  • Weight channels can be used for mixing effects, e.g. if you want to render the transition between differently colored fluids (only available for particle meshes).

 

Before you start to mesh the entire simulation range go to the mesh node's "Particle Channels" and "Export" tabs, and activate all relevant channels. It is basically the same process as with particles.

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