RealFlow fluids carry a wide variety of properties like velocity, vorticity, age, or a particle's number of neighbours.

These properties are called channels and they are mainly used for shading purposes:

 

Dyverso particles with colour-coded velocity and normal channels.

 

Active and Available Channels

Different fluid types have different numbers of available channels. The reason for these differences is mainly simulation speed.

Another tribute to simulation speed is that some channels (vorticity and normals) are not active by default, because they hardly contribute to a fluid's behaviour.

If you want to make use of these channels you have to active them before the simulation:

 

A Hybrido domain's "Particle Channel" tab with "Vorticity" and "Normal" checkboxes.

 

Storing Channel Data

Active "Vorticity" and "Normal" channels will be calculated, but not stored with the particles:

Channels and Meshes

A fluid's channels are also important for meshing, because the stored properties can be transferred to a mesh's vertices and used for shading as well:

 

Before you start to mesh the entire simulation range go to the mesh node's "Particle Channels" and "Export" tabs, and activate all relevant channels. It is basically the same process as with particles.

Only channels which have been stored with the particles can be transferred to the mesh. RealFlow cannot calculate missing channels on the fly.

 

A "Particle Mesh" node's channel options.