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  • To link the emitter to a different scene tree dragging the appropriate "Scene" node to this field 
  • Furthermore you have direct access to the selected "Scene" tree's → "Solver", → "Cache", and → "Display" tabs. For descriptions of these parameters follow the links.

RealFlow | Cinema 4D supports interactions between different "Fluid" domains, e.g. for the creation of foam or water-and-oil simulations. To link the emitter to a "Fluid" node drag the appropriate "Fluid" node(s) to this field.

To learn more about how to link RealFlow scene elements and make them interact take a look at the → "Manual Linking" page with examples.

Emitter Type

Toggle the emitter's type with this drop-down menu. The following parameters and the viewport representation will be updated according to your selection. Bear in mind that type changes will change the emitter's and fluid's behaviour completely.

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This feature creates a defined volume of particles. The size of this volume is defined by the emission area and the value entered here. Another way of creating a volume is to go the emitter's viewport gizmo and drag the middle handle up and down. This action will change the volume interactively and update the parameter accordingly.

Speed

Here the particles' initial speed is defined in metres per second. Higher values will generate more particles per frame. The number of emitted particles also depends on the fluid's “Resolution” settings. A value of 0.0 stops the emission of particles.

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To avoid regular emission, it is possible to randomly displace the particles with these functionsThe parameter accepts any positive value and 0.

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To avoid regular emission, it is possible to randomly displace the particles with these functionsThe parameter accepts any positive value and 0.

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