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Here, mesh's shape and quality level are adjusted.

 

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It is possible to combine two or more fluid container under a single mesh node. Alternatively you can add additional "Mesher" nodes and mesh each fluid separately.

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  • Open Simulation >Thinking Particles > Thinking Particles Settings...
  • From the window, drag an entry from "Particle Groups" to the "TP Group" field.
  • RealFlow | Cinema 4D fluids can be converted into Thinking Particles by checking Fluid > Particles > Create Thinking Particles.
Topology

You can choose the topology of the output mesh between quads and triangles.

Resolution

This is the mesh's quality level: the better the quality, the more polygons, and the longer the mesh creation time. Choose from five levels.

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A value of 4 or 5 is sufficient in most cases. Higher values (6-7) can be used to close small holes in the fluid or remove unwanted patterns. With settings of 8 and more, many details will be lost.

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  • Valid values range between 0 to 10.
  • Higher values mean less mesh detail.
  • High values in conjunction with high "Relax" settings might produce unrealistic results, unless you really want to achieve a certain effect, e.g. liquid metal.
Auto Mesh Normals

When this option is active

  • the RealFlow | Cinema 4D mesh engine will create the normals to create best result in terms of flicker and jitter effects
  • Cinema 4D's "Phong" tag will not have any effect on the mesh.

When this option is inactive

  • the mesh's normal quality is usually not so good as with "Auto Mesh Normals" turned on
  • it is possible to use the "Phong" tag's settings to improve the mesh's render quality
  • you can apply the new "Polygon Reduction" tool to the meshes.
Motion Blur Strength

Here it is possible to control the strength of the motion blur effect. The value acts like a multiplier.

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