Here, mesh's shape and quality level are adjusted.
It is possible to combine two or more fluid container under a single mesh node. Alternatively you can add additional "Mesher" nodes and mesh each fluid separately.
RealFlow | Cinema 4D is capable of meshing Thinking Particles particle groups. It is even possible to combine → Thinking Particles with RealFlow | Cinema 4D particles. In order to add a particle group follow these steps:
You can choose the topology of the output mesh between quads and triangles.
This is the mesh's quality level: the better the quality, the more polygons, and the longer the mesh creation time. Choose from five levels.
To create the mesh, RealFlow | Cinema 4D creates spheres around the particles and blends them. The size of these spheres is controlled here:
A value of 4 or 5 is sufficient in most cases. Higher values (6-7) can be used to close small holes in the fluid or remove unwanted patterns. With settings of 8 and more, many details will be lost.
This filter is an easy-to-use method to improve the mesh's overall quality. Valid values range between 0 (no thinning) to 1 (maximum). We recommend settings between 0.1 and 0.3.
This type stretches and sharpens the mesh’s edges and gives you a much more natural look. Valid values range between 0 (no thinning) to 1 (maximum). We recommend values between 0.1 and 0.3, and alter “Relax Iterations” instead. Over-relaxed meshes have sharp borders and a stringy look.
A few notes on this parameter:
When this option is active
When this option is inactive
Here it is possible to control the strength of the motion blur effect. The value acts like a multiplier.
When enabled the mesh will be recreated automatically once you have changed a mesh parameter. When disabled you have to click on "Build Mesh".
A click on this button recreates the mesh with the new settings. If you want to apply changes automatically enable "Auto Build".