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Comment: Show labels only from V2 space

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  • Maxwell Render (ROP): Basic render operator which manages the render parameters and controls the render process. Because Maxwell Render is a SOHO output driver, it requires a valid Houdini license.
  • Maxwell Camera (OBJ): Asset which extends the camera parameters with Maxwell Render specific settings.
  • Maxwell Environment (OBJ): Light operator which holds the environment settings and responsible for displaying the sky in the viewport.
  • Maxwell Grass (OBJ): This node contains the settings of rendering grass in Maxwell Render.
  • Maxwell Material (SHOP): Basic shader operator representing a material used by Maxwell Render.

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The plug-in contains a shelf for the Maxwell Render related operators where some helper tools can be found as well:

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  • Maxwell Scene: Creates the basic nodes used in a scene with Maxwell Render, which are Maxwell Render ROP, Maxwell Environment and Maxwell Camera.
  • Maxwell BSDF: Creates a Maxwell Material node with a layer and a BSDF component enabled.
  • Maxwell Coating: Creates a Maxwell Material node with a layer and a BSDF component which has a Coating component enabled.
  • Maxwell Emitter: Creates a Maxwell Material node with a layer and an Emitter component enabled. 
  • Maxwell Displacement: Creates a Maxwell Material node with a layer and a Displacement component enabled. 

 

 

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