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- Maxwell Render (ROP): Basic render operator which manages the render parameters and controls the render process. Because Maxwell Render is a SOHO output driver, it requires a valid Houdini license.
- Maxwell Camera (OBJ): Asset which extends the camera parameters with Maxwell Render specific settings.
- Maxwell Environment (OBJ): Light operator which holds the environment settings and responsible for displaying the sky in the viewport.
- Maxwell Grass (OBJ): This node contains the settings of rendering grass in Maxwell Render.
- Maxwell Material (SHOP): Basic shader operator representing a material used by Maxwell Render.
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The plug-in contains a shelf for the Maxwell Render related operators where some helper tools can be found as well:
- Maxwell Scene: Creates the basic nodes used in a scene with Maxwell Render, which are Maxwell Render ROP, Maxwell Environment and Maxwell Camera.
- Maxwell BSDF: Creates a Maxwell Material node with a layer and a BSDF component enabled.
- Maxwell Coating: Creates a Maxwell Material node with a layer and a BSDF component which has a Coating component enabled.
- Maxwell Emitter: Creates a Maxwell Material node with a layer and an Emitter component enabled.
- Maxwell Displacement: Creates a Maxwell Material node with a layer and a Displacement component enabled.