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  • Drag the timeline slider to frame 0.

  • Click on an empty area of the viewport and keep the left mouse button pressed – the animation starts automatically.

  • When the last frame has been reached release the mouse.

  • Remove the deformer node from the object. The deformation should now be applied to the object on a vertex-level and work without the deformer.

  • Open the “RealFlow SD Exporter”, and export the object with the “vertex” option.