Starting point for splashes is always an existing → core fluid simulation.
Note |
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If you want to create → foam from splashes you have to activate the splash node's RPC option in the → "Export" tab or → "Export Central". Other formats can also be exported, e.g. Alembic, but they cannot be used for foam creation. |
Scene Setup
- Set the domain's simulation state to → “Cache” (“yellow rocket”).
- Add a "Splash" emitter from the “Hybrido” shelf.
- Reset the scene.
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- A wide variety of threshold values are used to control in which parts of the core fluid splashes will occur. These areas can be → previewed.
- The higher the thresholds, the less particles you will get ("@ angle Angle threshold" is the only exception).
- The “Emission rate” parameter is also responsible for the number of particles. It can be necessary to use very high values of 1 million and more.
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