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Starting point for splashes is always an existing → core fluid simulation.

Note
If you want to create foam from splashes you have to activate the splash node's RPC option in the  "Export" tab or "Export Central". Other formats can also be exported, e.g. Alembic, but they cannot be used for foam creation.

 

 

Scene Setup

  • Set the domain's simulation state to → “Cache” (“yellow rocket”).
  • Add a "Splash" emitter from the “Hybrido” shelf.
  • Reset the scene.

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  • A wide variety of threshold values are used to control in which parts of the core fluid splashes will occur. These areas can be → previewed.
  • The higher the thresholds, the less particles you will get ("@ angle Angle threshold" is the only exception).
  • The “Emission rate” parameter is also responsible for the number of particles. It can be necessary to use very high values of 1 million and more.

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