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You can use any object with this emitter to fill it or create particles on its surface. Changes on position, rotation, or scale do not affect this emitter, because the creation of particles depends on the object you want to fill with particles. Objects meant to be filled do not require a → Volume" tag, but it can be used to refine the particle cloud. For more information on filling objects please go to → "Filling Objects I" (volume particle filling) and → "Filling Objects II" (surface particle layer). 


 


RealFlow Scene

In RealFlow | Cinema 4D it is possible to use multiple "Scene" trees in the same project:

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  • With "Fill solid region" an object's inner area will be filled. 
  • "Fill non solid region" adds particles outside the volume.
Surface Offset

Use this parameter with positive values to add particles even outside of the filled object, or use a negative value to add an extra gap between the object surface and the particles that will be created. 

Layers to remove

With this function it is possible to delete particle layers from the outside to the inside. This creates a gap between the object and the fluid.

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Particle Layer Parameters

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Body

Drag the object you want to cover with particles to this field. The number of particles can be controlled with the associated fluid container's → "Resolution" parameter.

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