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This set of parameters is only visible when the MultiBodyobject's → “Simulation” option is set to “Soft body”.

 

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Mass

RealFlow automatically calculates an object's mass in kilograms, but you can enter any other positive value. A body's acceleration does not depend on its mass: in a vacuum, all objects will have exactly the same fall velocity regardless of the adjusted “Mass” value. If you want to create differences please consider changing “@ air Friction”.  Visit the → "Quick Start Tutorials - Soft Body Bunnies" page for more information.

Resolution

Higher settings create a more detailed simulation, but also need longer calculation time:

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Here, the initial velocity of an → “Soft body” is defined. You can use any positive or negative value for the parameter's X, Y, and Z components. “@ Velocity” is measured in metres per second. Click on “+” for sliders.

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Here, the initial angular velocity of a → “Soft body” is ” is defined. You can use any positive (clockwise rotation) or negative (counterclockwise rotation) value for the parameter's X, Y, and Z components. “@ Velocity” is measured in degrees per second. Higher values make the object spin faster. Click on “+” for sliders.

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