Foam can be created from the HyFLIP fluid, already existing splash or bubbles particles, or even photos of real foam. The particles are entirely controlled by RealFlow and the foam emitter's parameters. Foam creates typical, filament-like structures on the water surface.
Quick Start
Starting point for splashes is always an existing HyFLIP simulation. Here Here it is the simulation from → from → "HyFLIP - Quick Start ":
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Tutorials - HyFLIP Fluid Simulation".
Scene Setup
- Set the domain's simulation state to → “Cache” (“yellow rocket”).
- Add a "Foam" emitter from the “Hybrido” shelf.
- Unlink the emitter from the → “Hub” in the → “Relationship Editor”.
- Connect it with the HyFLIP domain.
- If there is a → “k Volume” daemon already connect it with the emitter.
- Reset the scene.
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