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This emitter creates particles and moves them through a force field along a customizable path. Emitters define the point of particle creation in 3D space only, while the particles are part of the domain. Here is how to create and edit such an emitter:

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  • To link the emitter to a different scene tree dragging the appropriate "Scene" node to this field 
  • Furthermore you have direct access to the selected "Scene" tree's → "Solver", → "Cache", and → "Display" tabs. For descriptions of these parameters follow the links.
Linked

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To link the emitter to a "Fluid" node drag the appropriate "Fluid" node(s) to this field.

To learn more about how to link RealFlow scene elements and make them interact take a look at the → "Manual Linking" page with examples.

Emitter Type

Toggle the emitter type with this drop-down menu. The following parameters and the viewport representation will be updated according to your selection. Bear in mind that type changes will change the emitter's and fluid's behaviour completely.

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When enabled, Dyverso tries to avoid the creation of particles in areas where particles already exist.

Control

Add

Add a new control point after the selected control point.

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