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The plug-in translates Houdini’s hlight node to Maxwell Render with creating the appropriate geometry and applying an emitter material to it. The valuable used parameters are summarized in the following tabletables:
Houdini hlight node | Maxwell light geometry |
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Type: point | Sphere with radius of 0.05 |
Houdini hlight node | Maxwell light geometry |
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Type: line | Rectangle with width of 0.05 |
Area Size X | Height |
Houdini hlight node | Maxwell light geometry |
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Type: grid | Rectangle |
Area Size | Size |
Single Sided | Single / double sided surface |
Reverse Emission Direction | Surface normals when single sided |
Houdini hlight node | Maxwell light geometry |
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Type: disk | Disk |
Area Size | Size |
Single Sided | Single / double sided surface |
Reverse Emission Direction | Surface normals when single sided |
Houdini hlight node | Maxwell light geometry |
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Type: sphere | Sphere |
Area Size X | Radius X, Z |
Area Size Y | Radius Y |
Houdini hlight node | Maxwell light geometry |
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Type: geometry | Emitter is assigned to the given object, when it is translated to Maxwell. |
Render Light Geometry | Hidden from Camera, Hidden from Reflections / Refractions |
The emitter is generated from the following parameters:
Houdini hlight node | Maxwell |
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emitter material | |
Light Color | Color |
Light Intensity | |
Normalize Light Intensity To Area | Intensity translated linearly in the following intervals: [0 ; 0.1] -> [0 ; 10^4] [0.1 ; 1] -> [10^4 ; 10^5] [1 ; 10] -> [10^5 ; 10^7] Set as Luminous Intensity (Candela) for: |
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Set as Luminance for: | |
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