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The plug-in translates Houdini’s hlight node to Maxwell Render with creating the appropriate geometry and applying an emitter material to it. The valuable used parameters are summarized in the following tabletables:

Houdini hlight nodeMaxwell light geometry
Type: pointSphere with radius of 0.05
Houdini hlight nodeMaxwell light geometry
Type: lineRectangle with width of 0.05
Area Size XHeight
Houdini hlight nodeMaxwell light geometry
Type: gridRectangle
Area SizeSize
Single SidedSingle / double sided surface
Reverse Emission DirectionSurface normals when single sided
Houdini hlight nodeMaxwell light geometry
Type: diskDisk
Area SizeSize
Single SidedSingle / double sided surface
Reverse Emission DirectionSurface normals when single sided
Houdini hlight nodeMaxwell light geometry
Type: sphereSphere
Area Size XRadius X, Z
Area Size YRadius Y
Houdini hlight nodeMaxwell light geometry
Type: geometryEmitter is assigned to the given object, when it is translated to Maxwell.
Render Light GeometryHidden from Camera, Hidden from Reflections / Refractions

 

The emitter is generated from the following parameters:

Emitter , -          -          -          -         
Houdini hlight nodeMaxwell
emitter material
Light ColorColor

Light Intensity

Normalize Light Intensity To Area

Intensity translated linearly in the following intervals:

[0 ; 0.1] -> [0 ; 10^4]

[0.1 ; 1] -> [10^4 ; 10^5]

[1 ; 10] -> [10^5 ; 10^7]

Set as Luminous Intensity (Candela) for:

  • point or line type
  • rectangle or disk type when Normalize Light Intensity To Area is turned on

Set as Luminance for:

  • sphere or geometry type
  • rectangle or disk type when Normalize Light Intensity To Area is turned off