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Each camera node defined in the scene and marked as rendered will be translated for Maxwell Render by the plug-in, same way as the other renderers (like Mantra) work. Basic camera and object parameters such as shutter speed, f-stop or position, rotation, uv coordinates are read from the Houdini camera node itself (see the Maxwell Camera (OBJ) chapter). In addition Maxwell has some specific parameters which are not available on Houdini’s default camera and geometry nodesnode. These can be defined with a multilist control under the Camera Parameters and Object Parameters tab of the General Settings. A camera or an object path has to be added here if the default value of the following Maxwell related parameters has to be changed. This solution ensures that a standard Houdini scene can be rendered with Maxwell Render without any changes in the existing nodes. Maxwell Camera Params node on the OBJ level which expects the camera node as the input.
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Object
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Each geometry node defined in the scene and marked as rendered will be translated for Maxwell Render by the plug-in, same way as the other renderers (like Mantra) work. Column | Basic geometry parameters such as position, rotation, uv coordinates are read from the node, but Maxwell objects has some specific parameters which are not available on Houdini’s default geometry node. These can be defined with the Maxwell Object Params node on the OBJ level which expects the geometry node as the input.
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