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The Subdivision modifier implements Pixar's subdivision modes to subdivide low-poly objects into smooth surfaces. 

 

The Subdivision modifier panel in Studio

 

Level

Indicates the number of iterative subdivision of the object. 

Type

Allows you to choose between Loop and Catmull-Clark subdivision algorithms. 

UV Interpolation 

Allows you to choose the interpolation of the UV coordinates for the new geometry, choosing from: 

  • None: doesn't perform UV interpolation 
  • Edges: interpolates the UV coordinates from the UV coordinates of the nearest edges 
  • Edges and Corners: interpolates the UV coordinates taking the UV coordinates of both the nearest edges and corners 
  • Sharp: 

Edge Crease 

When set to 0, the polygon is divided evenly at the middle of its length. A higher value approximates the new edge to the original edge, concentrating the subdivision near the edge. This setting is useful to preserve the original shape. 

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