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Procedural nameWhat it does 
BrickCreates a highly customizable brick/tile structure, with random distribution of textures
CheckerCreates a chess pattern useful as a layer mask
CirclePlots a procedural circle defined by the user
GradientCreates a two-color gradient transition, independent to both U and V directions
Gradient 3Creates a three-color gradient transition, independent to both U and V directions
GridCreates a grid pattern useful as a layer mask
Marble

Simulates a customizable marble texture

Can also be mapped using World Coordinates (see above)

Noise

Creates a noise seamless patter, usable as a layer mask, usually to dirty up materials

Can also be mapped using World Coordinates (see above).

Voronoi

Creates a Voronoi pattern, useful to simulate cracks or cells

Can also be mapped using World Coordinates (see above).

WireframePaints the wireframe structure of the object, useful as a layer mask

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