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Procedural name | What it does | |
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Brick | Creates a highly customizable brick/tile structure, with random distribution of textures | |
Checker | Creates a chess pattern useful as a layer mask | |
Circle | Plots a procedural circle defined by the user | |
Gradient | Creates a two-color gradient transition, independent to both U and V directions | |
Gradient 3 | Creates a three-color gradient transition, independent to both U and V directions | |
Grid | Creates a grid pattern useful as a layer mask | |
Marble | Simulates a customizable marble texture Can also be mapped using World Coordinates (see above) | |
Noise | Creates a noise seamless patter, usable as a layer mask, usually to dirty up materials Can also be mapped using World Coordinates (see above). | |
Voronoi | Creates a Voronoi pattern, useful to simulate cracks or cells Can also be mapped using World Coordinates (see above). | |
Wireframe | Paints the wireframe structure of the object, useful as a layer mask |
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