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- are fully scalable
- can be easily addressed with RealFlow’s Python scripting
- can be tagged as rigid or soft bodies
- are able to interact with fluids, RealWave surfaces, or other dynamic objects
- contribute to → wet-dry maps on demand.
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MultiBodies
MultiBodies are internally grouped objects. This means that the MultiBody's objects are treated as a single node, but in the viewport you can see the individual objects. Typical examples are → fragmented objects or → object arrays:
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