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  • are fully scalable
  • can be easily addressed with RealFlow’s Python scripting
  • can be tagged as rigid or soft bodies
  • are able to interact with fluids, RealWave surfaces, or other dynamic objects
  • contribute to → wet-dry maps on demand.

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MultiBodies

MultiBodies are internally grouped objects. This means that the MultiBody's objects are treated as a single node, but in the viewport you can see the individual objects. Typical examples are → fragmented objects or → object arrays:

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