RealFlow does not only provide a convenient method to create plain previews from the viewports, but also to render images and movies in studio quality. With FIRE you can evaluate the look of a scene together with materials and a physically correct lighting system in realtime:
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Please take a look at the → “Maxwell Render” chapters for more information about our built-in render engine.
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This parameter is only available with “Material” set to “From Node”. Higher settings will blur the specular highlights. Please avoid exaggerated settings. Accepted values range from 0 to 100.
UV channel
Particle attributes like velocity can be rendered:
- Choose an appropriate channel from the drop-down menu.
- Adjust the channel's colours with the "Particle range color" → gradient and the "Min | Max range" values under → "Display".
- Start the render, e.g. with → "Maxwell Interactive" ("FIRE" button in the "Render" shelf).
- Here you will find a complete workflow description: → "Quick Start Workflows - How to Render Channel DataChannel Rendering".
Multipoint
With this option RealFlow adds new particles at render time to boost spray and foam clouds. The value determines the number of extra particles that will be created per existing particle. An example:
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- “Constant radius” uses the “@ Radius factor” parameter for scaling the particles.
- “Use particle radius” reads out the particles' radius channel and multiplies it with “@Radius factor”. Some particle types (Dyverso, HyFLIP) do not provide a radius channel and here only “@ Radius factor” will be applied. The best results can be achieved with → HySPH secondary Hybrido secondary elements.
@ Radius factor
This value determines the final size of a particle when being rendered. There is a close connection to “Radius mode”, so please take a look at this parameter description as well. This value is given in metres.