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  • Load a MXS file with the “...” button next to “Render Scene”.
  • Under “Scene” you will see a tree with the groups and nodes.
  • When "Override environment" is active RealFlow will use the → "Maxwell Scene Preferences: Settings" for the render, instead the parameters from the "Settings" tab instead of the embedded settings from the MXS file.
  • Cameras are treated separately and must be imported with the green arrow in order to make them usable.
  • The “Materials” branch of the nodes tree lists all available shaders; available materials will be applied automatically after import.
  • “Clear All” will remove all embedded nodes.

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The “Render Scene Manager” is also capable of handling animations. The MXS format cannot store animation data within the file, but you will find one file per frame instead – a sequence:. When an animated node is imported (D, image above) it will lose its animation features, because the connection to the referenced files will be broken.

 

 

  • Enable the “Animation” checkbox and open an arbitrary MXS file from the sequence.
  • To see the animation, scrub the timeline.
  • If the animation is not visible check “Padding”. By default, a five-digit padding is used, e.g. “Walking_Man_00001”.
  • A “Frame offset” can also be applied.

 

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