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By default, an object is always connected to RealWave’s → “Object interaction global” settings, where the basic interaction between objects and the RealWave surface are defined. If there are further → “Object interaction” deformers attached you can select one of them for individual adjustments. Visit → “Quick Start Tutorials - RealWave-Object Interaction” for a workflow description.

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By pressing this button, RealFlow automatically adjusts the correct mass of an → active rigid body object or → MultiBody to make it swim or float.