Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This emitter creates particles and moves them through a force field along a customizable path. The path can be created in RealFlow's viewport directly, imported as a → SVG, or copied from an already existing → spline node. The spline's viewport representation is controlled with the → “Display Spline” panel.

...

Here the particles' initial speed is defined in metres per second. Higher values will generate more particles per frame. Faster particles act with stronger forces on other particles or objects. The number of emitted particles also depends on your → “Resolution” settings. A value of 0.0 → stops the emission of particles.

Randomness

To avoid regular emission, it is possible to randomly displace the particles at creation time. Higher settings create more randomness. This parameter accepts all positive values and 0.

...

A click on this button enables the “Edit” mode, indicated by a yellow frame around the viewport. While in “Edit” mode you are able to move (key) the control points and their handles. You also have access to a selected point's individual “@ CP” settings. Please read the → “Quick Start Workflows - Drawing and Editing Splines” chapter to learn how to shape splines.

...