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This section is responsible for the mesh’s appearance and you are also able to activate some core features here, for example the calculation of foam-maps.

 

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There are two menu entries:

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Here you can define a force for creating river-like surfaces, where objects will be pushed in direction of the given “Stream angle”. Please take a look at → “Quick Quick Start Tutorials - RealWave-Object Interaction” Interactionfor a workflow description.

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  • To save the foam maps they have to be activated manually under → "Export Central".
  • With an → object's or → standard emitter's “Texture strength” it is possible to control their contribution to the maps.

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