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The “Object Splash” emitter can be found under the “RealWave” → “RealWavenode set:

RealWave shelf > Object Splash

Object Splash” cannot be used as a stand-alone emitter, but it requires a RealWave surface. Under “RW_Object_Splash” you can control the particles' behaviour.


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Objects

Here you can choose the objects you want make emit the splash particles. If you need control over the individual splashes then it is recommended to use one emitter per object.

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Higher values are used to create wide-angle particle emissions around the object.

 @ Normal speed

With this parameter you can modify the speed of the particles when they are emitted from the waterline.

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When “Underwater mult” is active you can enter a positive value. Then, particles are only created between the → RealWave mesh and the given depth.

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Drying speed

When an object's → perturbing point is below the water surface, it is considered “wet” and particle emission is allowed. “Drying speed” controls the transition speed from wet to dry when the object has come above the water surface. This is useful for creating the typical splashes of objects emerging from a water surface which continue to launch particles for a while.