In this scene, a MultiJoint is used to lift some cargo. The setup works similar to a crane.
The scene setup for this tutorial.
Here is the nodes list:
- 1 “Cross” object (cargo)
- 2 “Cube” objects (crane and ground)
- 1. “Null” object (locator)
- 1 “Gravity” daemon
- 1 “MultiJoint” node
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All scene elements can be added from RealFlow's “Edit” menu:
Add > Objects | Daemons
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RealFlow nodes can be moved, scaled, and rotated with the W, R, and E keys.
Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve
Viewport perspective is changed with the 1, 2, 3, and 4 keys.
Shading modes are toggled with the 7, 8, 9, and 0 keys.
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Now, add a MultiJoint and open its “Creation” panel under “Node Params”:
- Objects A > Cube02
- Objects B > Cross01
- Creation mode > At Locators Positions
- Locators > Null01
- Create/Recreate
Animating the “Crane” Node
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Drag the timeline slider to frame 0
Right-click on the appropriate “Position” values, choose “Add key”
Drag the timeline slide to frame 75
Mode the “Crane” node to its final position
Right-click on the appropriate “Position” values, choose “Add key”
The Simulation
Click on “Simulate” to see the results.
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