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In this scene, a MultiJoint is used to lift some cargo. The setup works similar to a crane.


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The scene setup for this tutorial.


Here is the nodes list:

  • 1 “Cross” object (cargo)
  • 2 “Cube” objects (crane and ground)
  • 1. “Null” object (locator)
  • 1 “Gravity” daemon
  • 1 “MultiJoint” node

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All scene elements can be added from RealFlow's “Edit” menu:

Add > Objects | Daemons

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  • RealFlow nodes can be moved, scaled, and rotated with the WR, and E keys.

  • Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve

  • Viewport perspective is changed with the 123, and 4 keys.

  • Shading modes are toggled with the 789, and 0 keys.

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Now, add a MultiJoint and open its “Creation” panel under “Node Params”:

  • Objects A > Cube02
  • Objects B > Cross01
  • Creation mode > At Locators Positions
  • Locators > Null01
  • Create/Recreate

 

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Animating the “Crane” Node

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  • Drag the timeline slider to frame 0

  • Right-click on the appropriate “Position” values, choose “Add key”

  • Drag the timeline slide to frame 75

  • Mode the “Crane” node to its final position

  • Right-click on the appropriate “Position” values, choose “Add key”

 

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The Simulation

Click on “Simulate” to see the results.

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