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Likewise, multiple IBL lights may exist at once, but only one may be active (“shining”) at a time. If a Physical Sky light or Sky Dome is also active, the sky light will be used for any unused channels in the IBL. For example, if an IBL and a Physical Sky are both active, and the IBL uses only the background channel, the illumination, reflection, and refraction channels will be provided by the Physical Sky.

 


Physical Sky

Top: Sun Disabled indicator icon;  Bottom: Sun Enabled indicator icon

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    • Ozone, Water, Turbidity Coefficient, Wavelength Exponent, Reflectance, Scattering Asymmetry: These parameters affect the color distribution throughout the sky. For a detailed discussion, see Physical Sky.
    • Length: Controls the length of the Sky Dome indicator in the 3D modeling viewport.

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Sky Dome

Provides a uniform color or gradient dome to illuminate the scene. Sky Dome is appropriate for interior scenes with minimum exterior light penetration, and renders faster than Physical Sky.

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    • Length: Controls the length of the Sky Dome indicator in the 3D modeling viewport.

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IBL (Image Based Lighting)

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    • Mode:
      • Simple: In simple mode, the same image is mapped spherically on all four channels. A single set of controls for rotation and scale affects all the channels equally. The channels can be enabled and disabled individually, however, and their relative intensities can be independently adjusted.
      • Detailed: In detailed mode, each channel is completely independent from the others, and can be mapped with its own image, have unique rotation and scale parameters, etc.
    • Open: Select HDRI from disk.
    • Delete: Remove link to HDRI.
    • View: View HDRI preview.
    • Background: When checked, the background channel will be enabled. This channel adds an IBL map that provides a background image for the scene. This channel does not provide any scene illumination or reflections.
    • Reflection: Adds an IBL map for reflections on objects within the scene. This map will be visible in any objects that have a reflective material applied to them.

    • Refraction: Adds an IBL map for refractions within objects in the scene. This map will be visible through objects that are transparent and refractive, ie. which have ND higher than 1).

    • Illumination: Adds an IBL map for illuminating the scene. This map will be used to illuminate the scene.

    • Intensity: Adjust the intensity of the map to increase or decrease its contribution to scene illumination, reflections, or refractions.
    • Rotation Azimuth, Rotation Altitude: Rotates the spherical environment. (In degrees.)
    • Scale Azimuth, Scale Altitude: Scales the current map. (Multiplier)
    • Mapping:
      • Spherical: The background will be mapped to the entire spherical environment dome.
      • Screen: The image will mapped to the width and height of the output image. This option is only available for the background channel in Detailed mode; in Simple mode, the background mapping with be spherical. The other three channels are mapped spherically in either mode.

 

 

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