Environment Light Types

The Environment light types are dedicated to the accurate simulation of global and atmospheric light.

Multiple Physical Sky and Sky Dome lights may exist in a project simultaneously, allowing for the setup of various shots at different times of day or under different atmospheric conditions. However, only one of these light types can be active (or “shining”) at a time.

Likewise, multiple IBL lights may exist at once, but only one may be active (“shining”) at a time. If a Physical Sky light or Sky Dome is also active, the sky light will be used for any unused channels in the IBL. For example, if an IBL and a Physical Sky are both active, and the IBL uses only the background channel, the illumination, reflection, and refraction channels will be provided by the Physical Sky.


Physical Sky

Top: Sun Disabled indicator icon;  Bottom: Sun Enabled indicator icon

Maxwell Render has a sophisticated atmosphere model that reproduces the skylight conditions at a given location locations at any date and time of day. The atmospheric parameters allow users to customize the appearance of the sky and the resulting light in the scene. For more information, see Physical Sky.

Intensity Tab
Parameters Tab


Sky Dome

Provides a uniform color or gradient dome to illuminate the scene. Sky Dome is appropriate for interior scenes with minimum exterior light penetration, and renders faster than Physical Sky.

Intensity Tab
Location Tab

These options function identically to those in Physical Sky (see above).

Parameters Tab


IBL (Image Based Lighting)

Image Based Lighting allows you to light your scene by applying a high-dynamic range image (HDRI) to a virtual sphere that encompasses your scene. IBL may be used to accurately reproduce the quality of light present at a real location.

HDRI, MXI and EXR image formats are supported. The images used for IBL should be in the Latitude/ Longitude format (the width should be twice the height). Images in “strobes” or “cross” formats will not work correctly.

There are four channels that may be mapped: background, illumination, reflection, and refraction. The same image can be mapped to all channels, or different images can be mapped to each channel.

It is not necessary to use all channels. If a channel is disabled, the active Sky Dome or Physical Sky will be used for that channel instead (or, if no sky is active, the channel will be unused).

Intensity Tab