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2.6.14

  • added RFRK primitives: mesh and particles 
  • added support for MXS references
  • set default camera shutter speed to 1/750 seconds
  • fixed: image adjustments were not imported when loading a MXM file
  • fixed: scene not cleared between frames when exporting an animation
  • fixed: ICE strands were exported incorrectly
  • fixed: animated textures did not work

2.6.9

This build is incompatible with Maxwell 2.6.0, and the previous builds are incompatible with the newly released Maxwell 2.6.10. Due to some changes in the extensions (hair, particles etc.) mixing incompatible plug-in and Maxwell versions will cause Softimage to crash on startup. Please make sure you upgrade both the plug-in and Maxwell to the latest version.

 

  • added model and parenting support for ICE instanced particles
  • added support for ICE strands
  • added support for multi-step camera motion blur
  • added support for previewing embedded materials
  • added FIRE script commands: MaxwellFIREOptionsCmd, MaxwellFIREStartCmd, MaxwellFIREStopCmd, MaxwellFIRERestartCmd, MaxwellFIREQualityCmd, MaxwellFIRECameraCmd
  • fixed: the fresnel render channel state was not exported correctly
  • fixed: previews were broken for referenced materials
  • fixed: slowdown when exporting ICE particles as instances
  • fixed: global scale no longer applied for ICE particles
  • fixed: ICE particles didn't take into account the scale of the emitter
  • fixed: incorrect export when using the instance shape node and add point node on a particle cloud

 

2.6.4

  • added support for ICE particle instancing
  • fixed: bad root UVs for hair

2.6.3

  • the UV channel index can be specified numerically in the Maxwell bitmap node, so that hair channel 1 can be used
  • Maxwell object properties are updated to contain the new 2.6 attributes when opening older scenes
  • the format and bit depth of the color channel is taken from the scene options, as before
  • fixed: crash when unloading the plug-in
  • fixed: HDR intensity was always 0
  • fixed: HDR channel state was wrong
  • fixed: wrong motion blur for instances
  • fixed: wrong instance positions if the original mesh was transformed relative to the model
  • fixed: wrong names in the displacement type dropdown
  • fixed: default vector displacement scale was 0, leading to no displacement
  • fixed: wrong enable/disable logic for the displacement controls

2.6.2

  • added the option to embed referenced MXM materials in the exported MXS file, or to keep the file reference
  • fixed: the new render options were not available in scenes saved with previous versions of the plug-in
  • fixed: ground rotation wasn't exported
  • fixed: using an object to specify the sun direction didn't work

2.6.1

  • new motion blur system
  • emitter, camera and environment changes from Multilight can be brought back to the scene
  • new displacement settings
  • new render options: sharpness, HDTV color space, positions and normals render channels, HDR layer state, sun settings
  • hair is rendered as procedural cones
  • particle systems can be rendered as procedural spheres
  • the output image format and bit depth can be specified individually for each render channel
  • new IES intensity parameter
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