Getting Names
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script prints out the names of all scene nodes:
Renaming Nodes
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script renames objects inside a group and add leading 0s.
Grouping Nodes
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script loos for daemons in the scene and groups them under a new "Daemon_Group" node:
Hiding and Showing Nodes
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script changes a node selection's visibility to hidden:
Simulation States
Add this script to a "Batch Script" editor (F10) and execute it with Script > Run.
The script sets the nodes from "Rigid_Bodies" to inactive: