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v 3.0.1.0

 

Requires Maxwell Render 3 (3.0.1.0) (or greater) and Bonzai3d 3.2.4 (or greater).

 

 

v 3.0.1.0

 

 

Changes

 

 

  •  Built with updated SDK
  • Shift Lens values no longer restricted to +/-100%

 

 

Fixes

 

 

  • Temperature/RGB specification for sun now stored
  • Projector Light now loads correct image types (Windows only)

v 3.0.0.11

Changes

  •  Light Names shortened; easier to read in multilight

Fixes

  • MXS Reference Place tool viewport proxies aligned correctly in all cases
  • IBL Light, when used in Detail mode now works correctly when paths for some channels are not set.
  • Scatter "Up (+)" option corrected
  • Restored Save & Load Physical Sky definitions

v 3.0.0.10

Changes

  •  New “MXS Create” Tool for making MXS references from selected formZ objects. MXS created is automatically loaded into the “MXS Place” tool.
  • MXS Reference objects are now duplicated as Instances within the Maxwell scene.
  • MXS Reference objects now created with snapping off by default, to avoid placing them on one another
  • Support for approximating formZ "2D Perspective" views with Maxwell's Shift Lens. Due to inherent differences between "2D Perspective" and "Shift Lens," this does not provide an identical match, but rather a starting point for cropping, which can be readily refined in Fire.
  • Scatter definitions now have three density specification options:
    • Number of instances per area unit (sqft or m2)
    • Number of instances per object
    • One instance every n area units (sqft or m2)
  • New option for unique scatter random seed per object
  • New option to tag the name of any objects which cause export errors, to make finding those objects easier
  • 'Matte' and 'Shadow Matte' options available for Autotranslated materials

  • Improved search for missing bitmap files referenced by formZ materials

Fixes

  • Referenced MXS display as points crash fixed (Issue on Windows only)
  • Plugin Log interface restored
  • Scatter Seed bounds now correctly enforced
  • 8192x8192 resolution available for Maxwell Sea
  • License checking improved
  • Proxy previews for MXS references with transforms modified in Studio appear correctly
  • Loading previously exported Grass and Scatter definitions more reliable
  • Autotranslating materials with reflection set to "Constant" now works correctly

v 3.0.0.5

Changes

  •  Pulldown in Render Options, Image tab allows for isolating diffuse or reflections components in rendering

Fixes

  •  Proxy display of metric MXS references now correct
  • Fire now updates immediately when adjustments made to lights, scatter, and several other contexts.
  • Eliminated potential crash with Scatter when no object specified
  • Manual Filepaths" option now works correctly

v 3.0.0.4

Changes

  • Fire
    • Faster Fire interaction; full re-voxelization now unnecessary in many cases.
  • Views
    • Axonometric and Orthographic view types supported
    • Additional Camera Types: Pinhole, Fisheye, Spherical, and Cylindrical
  • Maxwell Scatter Object Modifier
    • Randomly distributes MXS scene references upon any formZ object (e.g., plants on an undulating ground plane)
    • Complex scenes may be built with no penalty on your formZ memory or file size.
    • Load/Save scatter definitions for reuse
  • Maxwell Reference Object Type
    • Tool to place MXS scene references
    • Multiple options for random scaling and rotation, dynamic placement along surface normal, etc.
    • Massive MXSs take up very little memory / disk space in your formZ project
    • Bounding box or proxy points display
  • Maxwell Sea Object Type
    • Generate bodies of water within formZ
    • Sea placement tool
  • Maxwell Volumetric Object Type

    • Render haze, fog, and underwater suspended particulate effects
    • Volumetric placement tool
  • Layer Channels
    • Allow making custom alpha channels from any number of formZ Layers for fast and easy adjustment and compositing
    • Option to merge alpha layers
  • Lights

    • New image "Projector" light type, with parameters of field angle, spin, etc.
  • Materials
    • New "Wireframe" Material
    • New "Matte" Material
    • Translate 'Shaded' with map alpha channel now supports negative roughness values. (Texture map is inverted if parameter is less than 0.)
    • 'Is Emitter' setting is no longer necessary for referenced emitter materials
  • Object Attributes
    • Backface culling (single-sided surface display)
    • Backface Material (specify material for the back side of objects)
    • Object Transparency control
  • Environment
    • New Sun Radius Factor allows for softer sun shadows.
    • Sun Color by RGB option.
  • Render Text Overlay
    • Custom text + more than a dozen options to display filename, view, SL achieved, etc.
  • Scale Model
    • Render scene as a scaled architectural model for enhanced depth-of-field effects
    • Options for common architectural scale factors following the metric 1-2-5 rule, and fractional inches-to-foot for imperial projects

 

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