Caronte - Voronoi by Points

With this tool is is possible to use the vertices of a reference object to control the fragmentation process.

Quick Start

The mode of operation is easy:

  • Add the object you want to break into pieces.
  • Create a reference object and position (W key), rotate (E) and scale (R) it.
  • The two objects should overlap/intersect.
  • Select the object you want to break apart.
  • Object Dynamics shelf > Voronoi by Points
  • Add the reference node to “Points source”, complete the UI's input fields, press “OK”.

The original object is kept and the fragments are grouped under a → MultiBody. If you do not need them any longer the reference and the original object can be deleted.

 

Voronoi (A)

Seed

If you want to achieve a different distribution of fragments change this value – you can enter any positive integer. You will only see any differences in the pattern when you change when you add some “Randomness”.

Apply globally

This option only works with a → MultiBody. When enabled RealFlow treats the MultiBody's individual objects as one object and you will see a propagating pattern

Points (B)

Points source

Choose an object with the “...” button – its vertices will be used to break the original objects into pieces. The number of points also controls the number of fragments.

Randomness

To achieve different looks with the same source object enter a value between 0.1 (no randomness) and 1.0 (maximum randomness).