3ds Max - Maxwell Material Assistant

The Material Assistant is a new and easy to use material editor which uses a set of intuitive parameters to greatly simplify and speed up the material creation process. In Max, the Material Assistant is a material node that can be created from MEdit.

The Preview button instructs the material preview renderer to refresh the material swatch.

The Change to Layered Material button will create an equivalent Maxwell Layered Material and replace all the instances of this material with the new one.

Currently the Material Assistant node can create the following material types:

  • AGS: special transparent material useful for speeding up interior renders - see the Architectural Glass Solution (AGS) page for details.
  • Car paint: for creating multilayered paints such as metallic car paint.
  • Metal: all kinds of metals.
  • Opaque: any kind of opaque, diffuse or shiny materials such as solid plastics, shiny wooden floors, concrete etc.
  • Translucent: all transparent and semi transparent materials which are translucent - plastics, marble, milk.
  • Transparent: all transparent glass and plastic materials which are not translucent (they do not have sub surface scattering).
  • Hair: useful for hair, fur.