Release Notes 2.6.4.0092

Release date: August, 31st 2018

Please take a close look at RealFlow | Cinema 4D's list of limitations and known bugs. It is a valuable resource when you encounter problems, crashes, or difficulties:

System requirements

  • Cinema 4D R15, R16, R17, R18, R19 or R20 (64 bit only)
  • Windows 7 (or higher) or macOS 10.9 (or higher) operating system.
  • CPU 64-bit Intel® or AMD® multi-core processor.
  • 8 GB RAM.
  • 100 MB disk space for installation.
  • Network adapter and internet access for license activation.
  • RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.

Cinema 4D R20 was not out yet at the moment of releasing this version of the plugin. Please, keep in mind that Cinema 4D R20 support is still experimental. Don't hesitate to contact us to report any issue.
Note:

Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512 GB hard disk drive/SDD.

Features added

Daemons
  • RFCFD-661 - New Cinema 4D R20 Fields Daemons replace Daemon falloffs.

Improvements

General
  • RFCFD-660 - Cinema 4D R20 support.

Daemons
  • RFCFD-657 - Crown daemon "Creation Time" and "Acting Time" units have been changed from seconds to frames.

Caching
  • RFCFD-638 - Cache dialog window shows frame number, elapsed time and cache disk used.

  • RFCFD-619 - Possibility to use relative paths for cache outputs.

Rendering
  • RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.
  • RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.
  • RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
  • RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
  • RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
  • RFCFD-530 - Particle render instances original objects remain visible during render.

Fixed bugs

Rendering
  • RFCFD-656 - Render crashes if Sub-Frame Motion Blur is enabled and simulation parameters are animated.

  • RFCFD-530 - Particle render instances original objects remain visible during render.
Daemons
  • RFCFD-655 - Crash after undoing the deletion of a Scene linked to a Visualizer.
  • RFCFD-654 - A Visualizer can not be created if there is more than one Scene.
  • RFCFD-653 - A Scene can not be re-attached to Visualizer.
General
  • RFCFD-650 - Cinema 4D crashes on scene load if file was saved on Windows and "Cache Folder (macOS)" parameter is empty.
  • RFCFD-648 - When a Emitter is created and a Elastic/Rigid node exists, a connection is made between them.
Collisions
  • RFCFD-649 - Collider interaction textures are not properly applied when the object is transformed by translation or rotation.
Emitters
  • RFCFD-645 - Fill emitter does not create any particles when its Surface Offset is 0.0 for objects in default Shell mode.
Parameters
  • RFCFD-644 - "Stiffness" parameter does not have any effect for Rigid deformer.
Fluid
  • RFCFD-633 - If particle instance parameters are changed, viewport is not refreshed accordingly until next frame.

  • RFCFD-635 - Particle instance transformations show patterns with high values.

  • RFCFD-637 - Density parameter for fluids should only accept values greater than 0.

Limitations

General
  • RFCFD-351 - Array Tool: Parameters can't be animated for meshes.

  • RFCFD-517 - Initial State files created in RealFlow | Cinema 4D 1.0 are not compatible with 2.0 version due to the switch from RPC to Alembic.

Emitters
  • RFCFD-356 - When using a multi-segment spline with the spline emitter node the "Prev" and "Next" buttons only iterate through the control points on the current segment.

Parameters
  • RFCFD-358 - File paths can't have unicode characters on macOS.

  • RFCFD-519 - Simulation steps configuration from RealFlow | Cinema 4D 1.0 scenes is reset to Auto mode when opened in 2.0 version.

Rendering
  • RFCFD-469 - Simulation look on render may differ between multiple simulation/renders unless caching is enabled.

  • RFCFD-486 - Objects deformed with Rigid, Elastic and Particle Skinner only support motion blur when using the Point Cache tag.

  • RFCFD-499 - Particle render instances are not rendered/recognized by NVIDIA's Iray.
  • RFCFD-500 - Motion blur with meshes doesn't work with NVIDIA's Iray.
  • RFCFD-501 - Motion blur with meshes doesn't work with Maxwell Render.
Daemons
  • RFCFD-662 - Daemon falloff settings are not preserved when opening a scene from Cinema R15-R19 on R20.

Known bugs

Emitters
  • RFCFD-522 - Emitter ID value is not preserved on scene reopening.
Splines
  • RFCFD-354 - If a segment is removed the configuration of the circles of the other segments is reset.
  • RFCFD-353 - Undo/Redo is not working when a control point is added.
Daemons
  • RFCFD-551 - Having two or more k Isolated daemons linked to the same fluid makes the isolation value grow as many times as the number of k Isolated linked daemons.