Meshers : Mesh

Here, mesh's shape and quality level are adjusted.

 

 

Linked Fluids

It is possible to combine two or more fluid container under a single mesh node. Alternatively you can add additional "Mesher" nodes and mesh each fluid separately.

TP Group

RealFlow | Cinema 4D is capable of meshing Thinking Particles particle groups. It is even possible to combine → Thinking Particles with RealFlow | Cinema 4D particles. In order to add a particle group follow these steps:

  • Open Simulation >Thinking Particles > Thinking Particles Settings...
  • From the window, drag an entry from "Particle Groups" to the "TP Group" field.
  • RealFlow | Cinema 4D fluids can be converted into Thinking Particles by checking Fluid > Particles > Create Thinking Particles.
Resolution

This is the mesh's quality level: the better the quality, the more polygons, and the longer the mesh creation time. Choose from five levels.

Radius

To create the mesh, RealFlow | Cinema 4D creates spheres around the particles and blends them. The size of these spheres is controlled here:

  • The quality of the mesh also depends on the number of particles, and more particles create better meshes.
  • With small "Radius" values and a low number of particles the mesh might look eroded or you will even see individual spheres.
  • With high settings you might lose detail and mesh looks blobby with thick borders.
  • You can refine the mesh with the "Smooth" parameter.
  • The value corresponds with Cinema 4D's "Project Scale" und "Project Settings" (Ctrl/Cmd + D) and is updated accordingly when the unit is changed, e.g. from "Centimeters" to "Meters".
Smooth

A value of 4 or 5 is sufficient in most cases. Higher values (6-7) can be used to close small holes in the fluid or remove unwanted patterns. With settings of 8 and more, most details will be lost.

Thinning

This filter is an easy-to-use method to improve the mesh's overall quality. Valid values range between 0 (no thinning) to 1 (maximum). We recommend settings between 0.1 and 0.3.

Relax

This type stretches and sharpens the mesh’s edges and gives you a much more natural look. Valid values range between 0 (no thinning) to 1 (maximum). We recommend values between 0.1 and 0.3, and alter “Relax Iterations” instead. Over-relaxed meshes have sharp borders and a stringy look.

Relax Iterations

A few notes on this parameter:

  • Valid values range between 0 to 10.
  • Higher values mean less mesh detail.
  • High values in conjunction with high "Relax" settings might produce unrealistic results, unless you really want to achieve a certain effect, e.g. liquid metal.
Motion Blur Strength

Here it is possible to control the strength of the motion blur effect. The value acts like a multiplier.

Auto Build

When enabled the mesh will be recreated automatically once you have changed a mesh parameter. When disabled you have to click on "Build Mesh".

Build Mesh

A click on this button recreates the mesh with the new settings. If you want to apply changes automatically enable "Auto Build".