The "Spline" emitter allows to emit particles from a given path. It is also possible to make particles following a path, but in this case we recommend using the → "Spline" emitter, because it has more options and better control parameters.

 

 

If you need more control circles proceed as follows:

 

Adjusting Control Circles

Each control circle can be adjusted individually:

Animated Splines

Very nice simulations can be achieved with animated splines: many of Cinema 4D's built-in spline have animatable parameters, e.g. radius or angle. The "Spline" emitter recognizes these changes over time and uses the animation to control particle emission.

In the image below you see a "Helix" spline with animated "End Angle" values from 50° to 720°. The emitter's "Creation" mode is "Axis", and "Speed" is 200.0. Additionally, a → "Drag" daemon has been added to slow down the fluid:

 

Supporting Daemons

 

An animated "Spline" emitter with "Noise Field", "Drag", and "Sheeter" daemons. On the right the meshed fluid.