Light Emitters

Polygon objects, including MultiBodies, and even particles or meshes can be turned into light sources with just two clicks:

If → Maxwell FIRE is running already the rendered image will be updated automatically. Otherwise, start FIRE from the Render shelf to see the effect of your changes.

To see the influence and brightness of the light source without any environment lighting, disable the "Use Physical Sky" option in the preferences window (see "Physical Sky" below).

 

A fractured MultiBody illuminates the scene.

Physical Sky

Start Maxwell FIRE, and go to the Render shelf. There, click on the "Maxwell Scene Preferences". In the new dialogue select the "Settings" tab.

In order to see the temporary effect of your settings in the current render click "Apply". To confirm the values, press "OK". With "Cancel" the settings will be discarded.

 

 

IBL - Image-Based Lighting

Disable the "Use Physical Sky" option and activate "Use IBL" to get access to the HDR channels: